Sunday, November 15, 2009

DUNGEONS & DRAGONS PLAYER'S HANDBOOK!!! CORE RULEBOOK 1

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PRODUCT DESCRIPTION


Dungeons & Dragons Player's Handbook Core Rulebook 1

OUT OF PRINT. HARD TO FIND COLLECTOR'S ITEM!

Publisher: WIZARDS OF THE COAST
Game Line: Dungeons & Dragons
Game System: Dungeons & Dragons
Product Code: TSR 11550




# of Pages: 304

Title: Player's Handbook
Type: Core Rules
Author: Johnathan Tweet, Monte Cook, and Skip Williams
Published: 2000
Format: 304-page hardback book

Player's Handbook
THE KEY TO ENDLESS ADVENTURE!

Here is the indispenable manual of fantasy roleplaying. The Player's Handbook includes everything you need to create and play your ideal DUNGEONS & DRAGONS character.

Pick up this book and join the millions of other players who have made the D&D game the world's most popular fantasy roleplaying game!

The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.

Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians, and gnome monks are now possible. THACO, negative armor class, funky saving throws, inflated ability scores, heat-based infravision, and just about every other needlessly complex rule has been reworked into a faster, more consistent, and more fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customized characters.
Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book

The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian, and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who played D&D back in the day, then welcome to the new era of D&D. You won't want to go back.

Product Description
Each of the Dungeons & Dragons core rulebooks has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions.