Showing posts with label Role Playing Game. Show all posts
Showing posts with label Role Playing Game. Show all posts

Tuesday, July 3, 2012

ADVANCED DUNGEONS & DRAGONS WIZARD'S SPELL COMPENDIUM TSR AD&D 1997 RPG VOL2 OOP

Wizard's Spell Compendium, Vol. 2 (Advanced Dungeons & Dragons) [Paperback] Item Code: #2168 Title: Wizard's Spell Compendium Volume Two Type: Accessory Published: 1997 Format: 288-page perfect-bound book The Wizard's Spell Compendium is a series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately useable, making this the player's and DM's definitive source for wizard spells.

ADVANCED DUNGEONS & DRAGONS WIZARD'S SPELL COMPENDIUM TSR AD&D 1996 RPG RARE OOP

Wizard's Spell Compendium, Vol. 1 (Advanced Dungeons & Dragons) [Paperback] (TSR #2165, 1996) - softcover supplement for AD&D The Wizard's Spell Compendium is a series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately useable, making this the player's and DM's definitive source for wizard spells.

Monday, July 2, 2012

DUNGEONS & DRAGONS HOLLOW WORLD DUNGEON MASTER'S SOURCEBOOK ROLE PLAYING GAME!!!

DUNGEONS & DRAGONS HOLLOW WORLD DUNGEON MASTER'S SOURCEBOOK "Within the sphere of the Known World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons --devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying, war-mongering natives whose taste for battle extends even into their favorite game -- the losers always die -- and many more. Monsters abound as well, from dinosaurs to aurochs. In the Hollow World, the sun never sets. Magic works differently than it does "outside" -- some spells don't work at all. And quite often, getting in is much, much easier than getting out. The 128-page "Dungeon Master's Sourcebook" described how in the Hollow World, prehistoric animals abound, as do strange races, such as native tribes, strange elves, and the renmants of the ancient Nithians; magic behaves somewhat differently in the Hollow World, and the people there worship different Immortals.[ Dungeon Master's Sourcebook, with everything the DM needs to run an exciting campaign in the Hollow World. Also in this book are extensive entries on all the Immortals represented in the Hollow World: their interests, their allies, their enemies.

SHADOWRUN ADVENTURE QUEEN EUPHORIA RPG ROLE PLAYING GAME FASA 1990 7304 RARE OOP

Queen Euphoria, A Shadowrun Adventure [Paperback] 7304 Stephan Wieck (Author) Paperback: 72 pages Publisher: Fasa (September 1, 1990) Language: English ISBN-10: 1555601170 ISBN-13: 978-1555601171 It was a simple job, and the pay was good. Snatch Euphoria, the simsense star, sit on her for a weekend, and let her go. Easy. If you believe that, you've never run the shadows. Because now she's been snatched for a second time ... and the corps think you did it. What does all this have to do with - Ambergel, the most popular junk food in Seattle? A former Coyote shaman? An evil power so strong it threatens all mankind? Find the Queen. Find the answers. HURRY!

DUNGEONS & DRAGONS SWORD & FIST D20 GUIDEBOOK FIGHTERS MONKS RPG ROLE PLAYING!!!

Sword and Fist: A Guidebook to Fighters and Monks (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) [Paperback] Paperback: 96 pages Publisher: Wizards of the Coast (January 1, 2001) Language: English ISBN-10: 0786918292 ISBN-13: 978-0786918294 Combat isn't everything -- it's the only thing. — The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including: — New feats, prestige classes, weapons, and equipment — Information about special organizations such as the Red Avengers and the Knight Protectors Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign.

DUNGEONS & DRAGONS TOME & BLOOD D20 GUIDEBOOK WIZARDS SORCERERS RPG ROLE PLAYING

Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying) [Paperback] Paperback: 96 pages Publisher: Wizards of the Coast (July 1, 2001) Language: English ISBN-10: 0786918454 ISBN-13: 978-0786918454 A Spell Is Better than a Thousand Words — Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including: — New feats, spells, and magic items. — New prestige classes, including the dragon disciple, fatespinner, and pale master. — Information about special organizations such as the Broken Wands and the Arcane Order. Maps of a mages' guildhall and a home that a sorcerer and a wizard share. Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
G

DUNGEONS & DRAGONS MASTERS OF THE WILD D20 GUIDEBOOK BARBARIANS DRUIDS RANGERS!!

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeon & Dragons d20 3.0 Fantasy Roleplaying Accessory) These Forces of Nature Can Weather Any Storm — Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including: — New feats, weapons, spells, and magic items. — Improved, more detailed rules for the wild shape ability. — New prestige classes such as the frenzied berserker, the windrider, and the oozemaster. A new type of magic item -- the infusion. Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook Paperback: 96 pages Publisher: Wizards of the Coast (February 1, 2002) Language: English ISBN-10: 0786926538 ISBN-13: 978-0786926534
NGEO

VAMPIRE THE MASQUERADE WOLRD OF DARKNESS RPG ROLE PLAYING GAME WHITE WOLF OOP!!!

A World Of Darkness: The Promsed Lands (Vampire The Masquerade) [Paperback] Paperback: 135 pages Publisher: White Wolf Publishing (December 1, 1995) Language: English ISBN-10: 1565040198 ISBN-13: 978-1565040199 Where Light Fears to Tread... Throughout the world mortals walk, believing themselves safe in the light of civilization. But what happens wen the darkness does not recede but stays, refusing to yield to the penetrating rays of light? How Can There be Hope? Voodoo cults in the Caribbean, lost tribes in the Middle East, hidden castles of Europe and geomancy in the boardrooms of Hong Kong. Everywhere the shadows flicker, but here they rule. From the Americaa to Asia, from Ireland to Jordan, there are those places where the light of reason and hope has never intruded. And here even the forces of night may meet their end. World of Darkness includes: details on some of the Earth's darkest sites, from the notorious Vampire Club in San Francisco to the lost Valley of Kings in Jordan, design for use with any game in the Storytelling series; expanded information on the Vampires of Asia; source material on the mysterious Inconnu, the hidden sect of ancient power.

VAMPIRE THE MASQUERADE ELYSUIM STORY SUPPLEMENT RPG ROLE PLAYING GAME WHITE WOLF

Elysium Vampire the Masquerade The Older the Blood Immortal, they've lived for centuries, existing on the blood of thousands and watching all they love age and die. They're seen their own power ebb and flow and watched humans come and go, building and destroying. They've sired childer, made ghouls, formed alliances, begun romances and battled allies. They've existed on the brink, and now their emotions are dying. The Deeper the Pain For the more the elders experience, the more it takes to touch them. The entertainments of the past mean nothing to them, and the only way to fight the waning of the soul is with constant stimulation and more powerful emotions - hatred, anger and rage. Only in this way can the ancient undead feel alive. Elysium: The Elder Wars includes: Systems for creating elder characters, characters who can date back millennia; The unique view elders have on the world around them, how to add them to a chronicle and how they manipulate other; and The secretive Gehenna cults and the elders who join them. Publisher: White Wolf Publishing (December 1, 1995) Language: English ISBN-10: 1565041550 ISBN-13: 978-1565041554

DEADLANDS WEIRD WILD WEST DOOMTOWN OR BUST RPG ROLE PLAYING GAME SOURCEBOOK RARE

Doomtown or Bust (Deadlands: The Weird West) [Paperback] Shane Lacy Hensley (Author) Paperback: 144 pages Publisher: Pinnacle Entertainment Group (January 1, 1998) Language: English ISBN-10: 188954650X ISBN-13: 978-1889546506 This book is created for fans of the Doomtown CCG the Deadlands Card Game. The Doomtown CCG is set in the town of Gomorra California, where 9 (Formerly 10) factions fight for control of the town and the surrounding mines. Even in the shattered and brutal landscape of the Great Maze, the mining town of Gomorra stands out as a hotbed of greed, violence, and intrigue. The greedy Sweetrock Mining Company wrests ghost rock from the earth, always on the lookout for the outlaw Blackjacks. The heroic Law Dogs try to bring justice to the streets of Gomorra, while Kang's Maze Rats throw a wrench into everyone's gears. The mad scientists of the Collegium toil over their amazing devices, while the enigmatic members of the Sioux Union just watch and wait. The sinister Whateley family sows seeds of fear, just as the maniacal Flock arrives to preach to Gomorra's masses. And just what are the Agency and Texas Rangers up to, anyway? The setting for the Doomtown collectible card game comes to life in this 144-page sourcebook for DeadlandsTM: The Weird WestTM. It's all here: the people, the places, the things and the secrets that make Gomorra tick. And we've topped things off with 10 Doomtown decks designed by some of the best players in the world! So strap on your six-guns, and watch your back, pardner. We're heading for Gomorra, and its Doomtown or Bust! Everything you ever wanted to know about Gomorra, the setting for the Deadlands: Doomtown collectible card game. This book includes all sorts of behind-the-scenes story material from the CCG, plus role-playing profiles for all your favorite Doomtown heroes and villains!

Thursday, April 12, 2012

BATMAN ROLE PLAYING GAME BOOK RPG MAYFAIR '89 JOKER CATWOMAN ROBIN BATGIRL OOP!!


BATMAN ROLE PLAYING GAME BOOK!

This extensive volume provides your imagination everything it needs to bring your favorite super-hero, his supporting cast, and enemies to life. Play as the Caped Crusader himself, Robin the Boy Wonder, Batgirl, even Commissioner Gordon and take on the diabolical Rogues of Gotham City - the Joker, Riddler, Penguin, Catwoman, and more! These game rules work in conjunction with the award-winning DC Heroes Role-Playing Game. Softcover, 192 pages, text with B&W(Blue) illustrations.

used.

Sunday, February 12, 2012

WORLDS OF DUNGEONS & DRAGONS COMIC BOOK FORGOTTEN REALMS RAVENLOFT RPG FANTASY!!


THE WORLDS OF DUNGEONS AND DRAGONS COMIC BOOK!

RARE and OUT OF PRINT. HARD TO FIND COLLECTOR'S ITEM FOR FANS OF THE FANTASY ROLE PLAYING GAME.

The first issue of a comic book published by Devil's Due Productions.

In 'Elminster at the Magefair,' a mysterious and dangerous errand takes the Sage of Shadowdale and the lovely Storm Silverhand to a gathering of the Forgotten Realms' mightiest wizards, while 'The Rigor of the Game' pits a gambler in the nightmare-haunted domains of Ravenloft against the infamous death knight, Lord Soth.

48 pages.

Featuring lavish full color artwork.

THIS ITEM WAS ONLY AVAILABLE IN COMIC BOOK SPECIALTY SHOPS AND CANNOT BE FOUND IN ANY MASS MARKET RETAIL OUTLET.

Tuesday, December 20, 2011

STAR WARS ROLE PLAYING GAME SOURCE BOOK HARDCOVER WEST END GAMES 1ST ED '87 RPG!



Star Wars: The Role Playing Game

BRAND NEW CONDITION! HUGE HARDCOVER BOOK. 1987


The Star Wars Sourcebook
"Revealed for the first time!
Discover all the technical and natural wonders of the fantastic Star Wars saga. Here are sleek starfighters that clash with mile-long Star Destroyers, tilling the void with streaks of laser fire and blazing wrecks. Here are armor-clad stormtroopers battling desperate-Rebels across the galaxy. Here are detailed descriptions of the bizarre aliens, devastating weapons, amazing Droids, courageous heroes and cunning villains of the Star Wars universe.
Clear explanations and illustrations show how everything works: from lightsabers, the elegant Jedi weapon, to repulsorlifts that defy gravity. Stories, maps, charts and much more highlight this extraordinary guide to Star Wars, the greatest space fantasy of all time!

* Over 120 illustrations and photograph from the Star Wars archives — many never published before!
* Maps of a Rebel Outpost and an Imperial Garrison, plus rosters of their equipment and personnel.
* Technical manual for the X-wing starfighter.
* Dossiers on Darth Vader, Boba Fett, Luke Skywalker. Princess Leia, Han Solo and other major heroes and villains.
* Floor plans of the incredible smuggling ship Millennium Falcon.
* Blasters and lightsabers — how they work and where to get them.
* Performance data for vehicles from speeder bikes, AT-AT walkers, and TIE fighters, to awesome Star Destroyers.
* Detailed descriptions of: Alien beings, including Wookiees, Jawas, and Gamorreans. Droids, including R2-D2 and C-3PO. Stormtrooper weapons, armor, organization and elite units. Creatures, including Mynocks and Jabba's vicious Rancor. Hyperdrives, sensors, deflector shields, and escape pods.
* Plus dozens of other entries — nearly 100 in all!"

1987 ... Curtis Smith & Bill Slavicsek ... 144 pages (hardcover) ... WEG 40002 ... ISBN 0874310660

Friday, January 14, 2011

VAMPIRE MASQUERADE HUNTERS HUNTED SOURCEBOOK RPG OOP!!!




Visit the POP CULTURE SHOP eCRATER Store!

Visit the POP CULTURE SHOP eBAY Store!

VAMPIRE THE MASQUERADE SOURCEBOOK.
THE HUNTERS HUNTED.
ROLE PLAYING GAME RPG

RARE AND OUT OF PRINT COLLECTOR'S ITEM.

Published by WHITE WOLF in 1995.

* Paperback: 96 pages
* Publisher: White Wolf Publishing (December 1, 1995)
* Language: English
* ISBN-10: 1565040201
* ISBN-13: 978-156504020

From the back cover:

Revenge is a Dish Best Served Cold...
Until now it has been the Vampire who stalked the cities, feasting at will from any they desired. Confident in their Masquerade, sure no mortal could threaten their rule, they walked without fear. But now their nights are numbered.

Eat Napalm Corpse!
The Hunters' hour has come! Add to your Vampire Chronicle with fully detailed hunters, ready and waiting to put your players to the torch. Or better yet, begin a Hunters Chronicle, with the characters facing off against the horror of the Undead, for no other foe is as well detailed as the Kindred of Vampire.
Hunters Hunted includes:

* extensive information on running a Hunters chronicle, including new rules for Faith and magic as well as rules for character and Story creation;
* details of the organizations who hunt the Undead, from the F.B.I. to the Inquisition to the Children of Osiris;
* character descriptions for some of the most fearsome Vampire hunters alive.


Tuesday, January 11, 2011

GHOSTBUSTERS RPG ROLE PLAYING GAME APOKERMIS NOW '89!!!

Visit the POP CULTURE SHOP eCRATER Store!

Visit the POP CULTURE SHOP eBAY Store!


Ghostbusters International RPG: ApoKERMIS Now! [Paperback]
Bill Slavicsek (Author), Paul Balsamo (Author)

For the GHOSTBUSTERS ROLE PLAYING GAME from WEST END GAMES.

Published in 1989. FACTORY SEALED


RARE AND OUT OF PRINT

Whether you are into RPG's or not, this is still a great Reference Book to the Ghostbusters!
"Long before the rise and fall of the Third Reich, long before the House of Usher, long before even the rise and fall of the Roman Empire, history and literature both ignored the firse and fall of ancient Lonibabia, the nation that partied itself into oblivion. But a deadly prophecy remains, and fulfillment seems horribly near at hand. Is this the fall of Civilization? Or can the Ghostbusters gate-crash the world's last bash? A Ghostbusters RPG adventure module."

1989 ... Bill Slavicsek & Paul Balsamo ... WEG 30032 ... ISBN 0874312019



OUT OF PRINT COLLETOR'S ITEM!

GHOSTBUSTERS RPG ROLE PLAYING GAME SCARED STIFFS OOP 87

Visit the POP CULTURE SHOP eCRATER Store!

Visit the POP CULTURE SHOP eBAY Store!



Ghostbusters: Scared Stiffs (A Ghostbusters Adventure) [Paperback]
John M. Ford (Author)

For the GHOSTBUSTERS ROLE PLAYING GAME from WEST END GAMES.

Published in 1987


RARE AND OUT OF PRINT

Whether you are into RPG's or not, this is still a great Reference Book to the Ghostbusters!
"Scared Stiffs is a GHOSTBUSTERS adventure set in the convention capital of the world - Wrath, Vermont. It's packed with illustrations and pullouts featuring the QuasCon Convention Guide, Non-Player Ghosts, and excerpts from the Spates Catalog of Nameless Horrors and the Big Book of Occult Lore. For 2-6 players, ages 12 and up."

1987 ... John M. Ford & Bill Slavicsek ... ... WEG 30021 ... ISBN 0874310628



OUT OF PRINT COLLETOR'S ITEM!

ZOMBIES RIP TSR COMIC BOOK RPG TOP SECRET BOARD GAME!!!

Visit the POP CULTURE SHOP eCRATER Store!

Visit the POP CULTURE SHOP eBAY Store!


R.I.P. Comic Book. TSR ZOMBIE GAME!

REST IN PEACE. BOARD GAME. TOP SECRET ROLE PLAYING GAME HORROR ADAPTATION.

RARE AND OUT OF PRINT COLLECTOR'S ITEM.

Extraordinary value! Three for the Price of One! Not only do you get a great Zombie comic book story with lavish full color artwork on high quality paper, you also get a ZOMBIE NATION: BATTLE OF MORE THAN SMITHVILLE Board Game, as well as "ROLEPLAY IN PEACE", adapting the TOP SECRET/S.I. TSR RPG game to Horror.

VINTAGE! Published in 1990 by TSR, with an incredibly small print run!

IMPOSSIBLE TO FIND!

Wednesday, October 27, 2010

RIFTS DIMENSION BOOK HEROES MEGAVERSE MINION PALLADIUM!




Palladium Books Presents
HEROES OF THE MEGAVERSE
a RIFTS Dimension Book & Minion War Crossover

Heroes of the Megaverse®
A sourcebook for Rifts®, Phase World®, the Three Galaxies™,
Heroes Unlimited™ RPG and the Palladium Fantasy RPG®

The Book of Heroes is an ancient magic tome that empowers those with the potential for greatness. (Your player character?) In times of fear and darkness the Book is said to appear to make sure the forces of evil don’t get the upper hand. The Minion War™ is such a dark time, as the forces of Hell ripple across the Megaverse, bringing death and destruction. Are the legends true? Is there a magic book that inspires and empowers new heroes to rise up and make a difference when they are needed most?

Heroes of the Megaverse™ presents the Book of Heroes, its powers and influence. It also lists the names of 2,000 of the greatest champions the Megaverse has ever known and offers rules for turning them into legendary Heroes of the Megaverse. This magic artifact is said to be a hero maker, able to find beings with the spirit of a hero and bestow upon them incredible power to do battle against evil. Only one copy of the book is known to exist, and everyone wants to get their hands on it – good guys and bad (demons, Deevils, the Splugorth, the Dominators, the Kreeghor, etc.). According to legend, he who controls the Book of Heroes and wields the “Power of the Two Thousand” can rule the universe. The book has been missing for millennia. No one knows its fate or the true power contained within its List of Heroes. No one except YOU – the current keepers of this legendary Rune book.
# The legend and magic of the Book of Heroes.
# The powers of the book itself.
# The ability to empower and turn worthy heroes into superhumans.
# 101 detailed super abilities (not reprints from other books).
# Hero Avatars, Hero Mentors, and their powers.
# Quick roll creation tables and ways to turn the 2,000 named in the book into Heroes of the Megaverse® for your campaigns.
# Why the book must never fall into the hands of any Lord of Hell.
# Nearly a dozen NPC heroes and surprises.
# For use with Rifts® and Phase World®/The Three Galaxies, as well as Heroes Unlimited™, Palladium Fantasy RPG® and other S.D.C. settings. Includes stats and conversions for M.D. and S.D.C. settings.
# Contains the names of nearly 2,000 real life gamers who purchased the special print during Palladium’s Crisis of Treachery (and other heroes).
# Cover by Apollo Okamura.
# Art by Mike Mumah, Mark Dudley, Nick Bradshaw and others.
# Written by Kevin Siembieda.
# 112 pages – Cat. No. 877.



OUT OF PRINT COLLETOR'S ITEM!

ENDLESS QUEST SPELL WINTER WIZARD DUNGEONS &DRAGONS TSR




TSR - DUNGEONS AND DRAGONS Adventure Book
Spell of the Winter Wizard (Endless Quest, Bk 11)
Author: Linda Lowery


HARD TO FIND COLLECTOR'S ITEM FOR FANS OF THE FANTASY ROLE PLAYING GAME.

* Paperback: 156 pages
* Publisher: TSR; paperback / softback edition (1983)
* ISBN-10: 0880380543
* ISBN-13: 978-0880380546
* Product Dimensions: 6.9 x 4.2 x 0.4 inches



Book Description:

Pick a path to adventure!

In Endless Quest, readers become heroes in their own fantasy quest. Fight a dragon; ride a flying carpet, or fling spells at an evil wizard. The adventure is endless and the choices are yours!

In the latest Endless Quest adventure your best friend Clarion the pegasus has been kidnapped by the Evil Blue Hag. It's up to you and your friends, a noble gnome and a colorful leprechaun, to save Clarion before it's too late.

A Dungeons & Dragons Adventure Book Series book.

Only you can save the Kingdom. Warzen, the evil winter wizard, has cast a spell of ice and snow over the Land of Eternal Spring. You must rescue the captive Wizard Alcazar and stop Warzen... if you can! His army of orcs and boars is mighty and his magic is powerful! What will YOU do? The paths you may take are many, and the choices are yours! Will you try to persuade the powerful Frost Giant to aid you in battle against the Winter Wizard? Will you sail to the fair Island of Etaknon and attempt to enlist the aid of the mighty ThorTak? Or will you seek out the magical Crimson Flame Mushroom, cure the ailing Alcazar, and use his powerful magic against Warzen? Action and adventure are yours in every ENDLESS QUEST book. You will find yourself returning again and again to experience new paths of excitement. Remember! Only you can remove the icy SPELL OF THE WINTER WIZARD.
About the Author
After a long stint as a magazine editor, creative director, and writer for TSR, Inc., and Wizards of the Coast, Roger E. Moore now lives with his family in Louisville, Kentucky, where he works as a Senior Rehabilitation Counselor at a local hospital. He has written over a dozen short stories, over half a dozen game books, and two novels based on the fantasy worlds of the DUNGEONS & DRAGONS game, as well as numerous game articles.

Tuesday, October 19, 2010

ZOMBIES RIP TSR COMIC BOOK BOARD GAME RPG TOP SECRET 90


R.I.P. Comic Book. TSR ZOMBIE GAME!

REST IN PEACE. BOARD GAME. TOP SECRET ROLE PLAYING GAME HORROR ADAPTATION.

RARE AND OUT OF PRINT COLLECTOR'S ITEM.

Extraordinary value! Three for the Price of One! Not only do you get a great Zombie comic book story with lavish full color artwork on high quality paper, you also get a ZOMBIE HUNT: BATTLE OF SMITHVILLE Board Game, as well as "ROLEPLAY IN PEACE", adapting the TOP SECRET/S.I. TSR RPG game to Horror.

VINTAGE! Published in 1990 by TSR, with an incredibly small print run!

IMPOSSIBLE TO FIND!