Showing posts with label Advanced Dungeons and Dragons. Show all posts
Showing posts with label Advanced Dungeons and Dragons. Show all posts

Saturday, January 12, 2013

ADVANCED DUNGEONS & DRAGONS #1 COMIC BOOK VINTAGE 1990 ANNUAL AD&D DC

ADVANCED DUNGEONS AND DRAGONS #1 COMIC BOOK! ANNUAL RARE and OUT OF PRINT. HARD TO FIND COLLECTOR'S ITEM FOR FANS OF THE FANTASY ROLE PLAYING GAME. published in 1990 by DC Comics and TSR. Elves, centaurs, and wizards bring the TSR fantasy game to life in brilliant images in this series. A Dungeon Master couldn’t do it better, as one adventure inevitably leads to another. Lovers of sword and sorcery, as well as anyone who enjoys well-plotted, imaginative tales, can find pleasure in this title. Players; Dwarves’ Night Out; A Slave is a Slave; I, Conner; The Challenge of Timoth Eyesbright An ancient evil rises and once again threatens the Realms. Only a motley band of adventures can stop it now. A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the Manshaka Arena of Blood, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. Featuring lavish full color artwork. THIS ITEM WAS ONLY AVAILABLE IN COMIC BOOK SPECIALTY SHOPS AND CANNOT BE FOUND IN ANY MASS MARKET RETAIL OUTLET.

Tuesday, July 3, 2012

ADVANCED DUNGEONS & DRAGONS WIZARD'S SPELL COMPENDIUM TSR AD&D 1997 RPG VOL2 OOP

Wizard's Spell Compendium, Vol. 2 (Advanced Dungeons & Dragons) [Paperback] Item Code: #2168 Title: Wizard's Spell Compendium Volume Two Type: Accessory Published: 1997 Format: 288-page perfect-bound book The Wizard's Spell Compendium is a series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately useable, making this the player's and DM's definitive source for wizard spells.

ADVANCED DUNGEONS & DRAGONS WIZARD'S SPELL COMPENDIUM TSR AD&D 1996 RPG RARE OOP

Wizard's Spell Compendium, Vol. 1 (Advanced Dungeons & Dragons) [Paperback] (TSR #2165, 1996) - softcover supplement for AD&D The Wizard's Spell Compendium is a series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately useable, making this the player's and DM's definitive source for wizard spells.

Wednesday, October 27, 2010

ENDLESS QUEST SPELL WINTER WIZARD DUNGEONS &DRAGONS TSR




TSR - DUNGEONS AND DRAGONS Adventure Book
Spell of the Winter Wizard (Endless Quest, Bk 11)
Author: Linda Lowery


HARD TO FIND COLLECTOR'S ITEM FOR FANS OF THE FANTASY ROLE PLAYING GAME.

* Paperback: 156 pages
* Publisher: TSR; paperback / softback edition (1983)
* ISBN-10: 0880380543
* ISBN-13: 978-0880380546
* Product Dimensions: 6.9 x 4.2 x 0.4 inches



Book Description:

Pick a path to adventure!

In Endless Quest, readers become heroes in their own fantasy quest. Fight a dragon; ride a flying carpet, or fling spells at an evil wizard. The adventure is endless and the choices are yours!

In the latest Endless Quest adventure your best friend Clarion the pegasus has been kidnapped by the Evil Blue Hag. It's up to you and your friends, a noble gnome and a colorful leprechaun, to save Clarion before it's too late.

A Dungeons & Dragons Adventure Book Series book.

Only you can save the Kingdom. Warzen, the evil winter wizard, has cast a spell of ice and snow over the Land of Eternal Spring. You must rescue the captive Wizard Alcazar and stop Warzen... if you can! His army of orcs and boars is mighty and his magic is powerful! What will YOU do? The paths you may take are many, and the choices are yours! Will you try to persuade the powerful Frost Giant to aid you in battle against the Winter Wizard? Will you sail to the fair Island of Etaknon and attempt to enlist the aid of the mighty ThorTak? Or will you seek out the magical Crimson Flame Mushroom, cure the ailing Alcazar, and use his powerful magic against Warzen? Action and adventure are yours in every ENDLESS QUEST book. You will find yourself returning again and again to experience new paths of excitement. Remember! Only you can remove the icy SPELL OF THE WINTER WIZARD.
About the Author
After a long stint as a magazine editor, creative director, and writer for TSR, Inc., and Wizards of the Coast, Roger E. Moore now lives with his family in Louisville, Kentucky, where he works as a Senior Rehabilitation Counselor at a local hospital. He has written over a dozen short stories, over half a dozen game books, and two novels based on the fantasy worlds of the DUNGEONS & DRAGONS game, as well as numerous game articles.

Friday, October 8, 2010

PLAYER'S HANDBOOK ADVANCED DUNGEONS & DRAGONS TSR! AD&D


Official ADVANGED DUNGEONS & DRAGONS PLAYER'S HANDBOOK
HARDCOVER BOOK

Item Code: 2010
Type: Supplemental rules for AD&D
Copyright: 1978 by TSR Games
Authors: Gary Gygax
Artwork: D. A. Trampier and David C. Sutherland III
Cover: D. A. Trampier
Place of Publication: Lake Geneva, Wisconsin, United States
Format: 128 page hardcover

Product Description
This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III

"NO MORE SEARCHING THROUGH STACKS OF BOOKS AND MAGAZINES TO FIND OUT WHAT YOU NEED TO KNOW. THE PLAYERS HANDBOOK PUTS IT ALL AT YOUR FINGERTIPS, INCLUDING:
• ALL RECOMMENDED CHARACTER CLASSES:
Fighters, Paladins, Rangers, Magic-Users, etc.
• CHARACTER RACES:
Dwarves, Elves, Gnomes, Half-Orcs, Humans, etc.
• CHARACTER LEVEL STATISTICS
• EQUIPMENT LISTS WITH COSTS
• SPELL LISTINGS BY LEVEL AND DESCRIPTIONS OF EFFECTS (INCLUDING MANY NEW SPELLS!)

AS A DUNGEON ADVENTURER OR A DUNGEON MASTER, YOU WILL FIND THE CONTENTS OF THIS BOOK TO BE WHAT YOU HAVE BEEN WAITING FOR. ALL USEFUL MATERIAL IS NOW COMPILED UNDER ONE COVER, ESPECIALLY FOR PLAYERS!"

1978 ... 128 pages ... TSR 2010 ... ISBN 0935696016




OUT OF PRINT COLLETOR'S ITEM!

Thursday, October 7, 2010

DRAGONLANCE #1 COMIC BOOK DUNGEONS & DRAGONS AD&D TSR!!D


ADVANCED DUNGEONS AND DRAGONS

DRAGONLANCE #1 COMIC BOOK!

RARE and OUT OF PRINT. HARD TO FIND COLLECTOR'S ITEM FOR FANS OF THE FANTASY ROLE PLAYING GAME.

The first issue of a comic book published in 1988 by DC Comics and TSR.

Includes character and item statistics for Sturm Brightblade (8th Level Fighter), Magic Item: Medallion of Majere, and Magic Item: Dragonlance.

Long ago, the world of Krynn fell victim to the Cataclysm. That fiery event reshaped the landscape and marked the rise of evil. Today, the dread Lord Soth and his undead Deathknights threaten to crush the world under their thumb. They have also brought back dragons, terrible fire breathing monsters not seen for ages.

Luckily, there are still those who stand against them. A few of the old Solamnic Knights, warriors in the service of the god Paladine, still survive. These are joined by a group of heroes which include spellcasters, thieves, clerics, and warriors. Aiding them in their fight against evil is a mighty artifact of the previous age: the Dragonlance. This magical weapon was enchanted to make it especially effective against dragons and evil creatures. Because of this, it is the weapon that Soth and his minions fear the most.


Featuring lavish full color artwork.

THIS ITEM WAS ONLY AVAILABLE IN COMIC BOOK SPECIALTY SHOPS AND CANNOT BE FOUND IN ANY MASS MARKET RETAIL OUTLET.

Wednesday, October 6, 2010

PLAYER'S HANDBOOK ADVANCED DUNGEONS & DRAGONS AD&D TSR!


Official ADVANGED DUNGEONS & DRAGONS PLAYER'S HANDBOOK
HARDCOVER BOOK

Item Code: 2010
Type: Supplemental rules for AD&D
Copyright: 1978 by TSR Games
Authors: Gary Gygax
Artwork: D. A. Trampier and David C. Sutherland III
Cover: D. A. Trampier
Place of Publication: Lake Geneva, Wisconsin, United States
Format: 128 page hardcover

"NO MORE SEARCHING THROUGH STACKS OF BOOKS AND MAGAZINES TO FIND OUT WHAT YOU NEED TO KNOW. THE PLAYERS HANDBOOK PUTS IT ALL AT YOUR FINGERTIPS, INCLUDING:
• ALL RECOMMENDED CHARACTER CLASSES:
Fighters, Paladins, Rangers, Magic-Users, etc.
• CHARACTER RACES:
Dwarves, Elves, Gnomes, Half-Orcs, Humans, etc.
• CHARACTER LEVEL STATISTICS
• EQUIPMENT LISTS WITH COSTS
• SPELL LISTINGS BY LEVEL AND DESCRIPTIONS OF EFFECTS (INCLUDING MANY NEW SPELLS!)

AS A DUNGEON ADVENTURER OR A DUNGEON MASTER, YOU WILL FIND THE CONTENTS OF THIS BOOK TO BE WHAT YOU HAVE BEEN WAITING FOR. ALL USEFUL MATERIAL IS NOW COMPILED UNDER ONE COVER, ESPECIALLY FOR PLAYERS!"

1978 ... 128 pages ... TSR 2010 ... ISBN 0935696016




OUT OF PRINT COLLETOR'S ITEM!

ADVANCED DUNGEONS & DRAGONS DEITIES & DEMIGODS AD&D TSR



Official ADVANGED DUNGEONS & DRAGONS Deities & Demigods
HARDCOVER BOOK

Item Code: 2013
Type: Supplemental rules for AD&D
Authors: James Ward with Robert J. Kuntz
Cover: Erol Otus
Artwork: Jeff Dee, Eymoth, Paul Jaquays, David S. LaForce, Jeff Lanners, Erol Otus, Darlene Pekul, Jim Roslof, David C. Sutherland III, and D. A. Trampier
Place of Publication: Lake Geneva, Wisconsin, United States
ISBN: 0-935696-22-9

"(THE) DEITIES & DEMIGODS CYCLOPEDIA PROVIDES THE DUNGEON MASTER WITH GODS, HEROES AND MONSTERS FROM MYTH, FICTION AND LEGEND FOR USE IN ROUNDING OUT AN ADVANCED D&D CAMPAIGN. WITHIN THIS BOOK ARE SEVENTEEN PANTHEONS OF DIVINITIES, EACH PROFUSELY ILLUSTRATED. ALSO INCLUDED ARE NEW MATERIAL ON CLERICS' CONDUCT AND THEIR RELATIONSHIPS WITH THEIR DEITIES, INFORMATION ON CHARACTER MORTALITY AND IMMORTALITY, AND MORE!"

128 pages ... TSR 2013 ... ISBN 0935696229


OUT OF PRINT COLLETOR'S ITEM!

Tuesday, October 5, 2010

ADVANCED DUNGEONS & DRAGONS MONSTROUS MANUAL AD&D 2ndED


Monstrous Manual
Designed as a more compact version of the "Monstrous Compendium" binders.

"Need a monster? Look inside, where more than 300 new pieces of full color art show what the monsters really look like!
This book contains more than 600 monsters, including all the creatures from the Monstrous Compendium Volumes 1 and 2! In addition, there are monsters from the oter Monstrous Compendium Volumes, and some creatures never seen in the second edition AD&D Game before.

Entries have been reorganized, corrected, updated, and fully cross-referenced, to make this the most valuable monster reference ever!"

1993 ... 384 pages ... TSR 2140 ... ISBN 1560766190

ADVANCED DUNGEONS & DRAGONS FIEND FOLIO AD&D TSR BOOK!!


Fiend Folio: Tome of Creatures Malevolent and Benign: (Advanced Dungeons and Dragons) [Hardcover]

* Hardcover: 128 pages
* Publisher: TSR Hobbies, Inc. (December 1981)
* Language: English
* ISBN-10: 0935696210
* ISBN-13: 978-0935696219


"THIS TOME CONTAINS ALPHABETICAL LISTINGS OF MONSTERS DESIGNED FOR USE WITH THE ADVANCED DUNGEONS & DRAGONS GAME SYSTEM. EACH CREATURE IS DESCRIBED AND MOST ARE ILLUSTRATED FOR EASY IDENTIFICATION."

1981 ... Don Turnbull (editor) ... 128 pages ... TSR 2012 ... ISBN 0935696210


Fiend Folio is a second tome of monsters for the AD&D first edition game. It came after the original Monster Manual, but before Monster Manual II.

While the monsters in the Monster Manuals are primarily authored by Gary Gygax, the monsters in the Fiend Folio are created by players of the game itself in the United Kingdom. In truth, the book is a compilation of other people's creations, and some monsters (namely from the D series) from AD&D modules.

That said, Fiend Folio feature some monsters that survives to this day in the 3rd edition: the slaad, kenku, githyanki, githzerai, aarakocra, achaierai, bullywug, the ever popular death knight, mephits, gibberlings, grimlocks, penaggalan, to name a few.


The 128-page hardcover Fiend Folio owes much of its content to "Fiend Factory", at the time a regular column appearing in Games Workshop's magazine White Dwarf. Material was drawn from the first ten issues of the magazine. Also edited by Turnbull, "Fiend Factory" also featured new AD&D monsters, many of them created by gamers who read the magazine. The book used the same format as that of the Monster Manual, clearly and succinctly defining the each monster's specifications and abilities

Thursday, September 30, 2010

FORGOTTEN REALMS LT ED DUNGEONS & DRAGONS COMIC BOOK 96


FORGOTTEN REALMS GRAND TOUR. LIMITED EDITION!
ADVANCED DUNGEONS AND DRAGONS COMIC BOOK!

RARE and OUT OF PRINT. HARD TO FIND COLLECTOR'S ITEM FOR FANS OF THE FANTASY ROLE PLAYING GAME.

A PROMOTIONAL comic book published in 1996 by TSR.

In the tradition of the TSR Dungeons & Dragons role playing game.

The Grand Tour plunges readers into the amazing world of Advanced Dungeons and Dragons, a popular fantasy role-playing game rich in history, intrigue, mystery and incredible creatures. Prompted by his overzealous friends, young Preston boldly confronts the legendary wizard Elminster, seeking the position of apprentice. The powerful mage is more amused than annoyed, and soon the normally awkward young man finds himself spirited away on a journey through both Time and Space, facing one dangerous situation after another.

Ancient races, lost kingdoms, and secret treasures are displayed for the young wizard’s hungry eyes, as well as several monstrous creatures straight from his worst nightmares. He soon realizes he’s no match for the deadly forces Elminster faces on a daily basis, but at least he walks away from the encounter alive and with an amazing story for his friends.

Featuring lavish full color artwork.

THIS ITEM WAS ONLY AVAILABLE IN COMIC BOOK SPECIALTY SHOPS AND CANNOT BE FOUND IN ANY MASS MARKET RETAIL OUTLET.

"THE GATHERING"

Monday, September 27, 2010

ADVANCED DUNGEONS & DRAGONS MONSTER MANUAL AD&D TSR OOP


Official ADVANGED DUNGEONS & DRAGONS MONSTER MANUAL

Title: Monster Manual
Item Code: 2009
Type: Supplemental rules for D&D
Authors: Gary Gygax
Artwork: David C. Sutherland III, D. A. Trampier, and Tom Wham
Place of Publication: Lake Geneva, Wisconsin, United States
Format: 112 page hardcover


From the preface: "The various creatures contained herein are for use in Advanced Dungeons & Dragons. Parameters have been set for that game. Those monsters drawn from my original work have been revised and expanded upon accordingly. Except as noted, all new monsters are strictly of this author's creation--just as all those which appeared in The Strategic Review were--and I take the burden of full responsibility for them. It is necessary to acknowledge the contributions of the following persons: Steve Marsh for devising the creatures for undersea encounters which originally appeared in Blackmoor, as I have radically altered them herein; Erol Otus for doing the preliminary work and illustrations of the anhkheg and remorhaz which appeared in The Dragon; Ernie Gygax for the water weird and for his help in solidifying many of the characteristics of the creatures herein; Terry Kuntz, who was never thanked for his prototypical beholder, a revised version of which was included in Greyhawk; to the whole crew at TSR, and to Brian Blume, Tim Kask, and Dave Sutherland in particular, is due thanks for helping me get this whole project into a manuscript; and to my wife, Mary, who has been stuck with the job of typing most of the manuscript, my apologies for mistakes needing correcting and my admiration for staying with it day after day. If I have missed thanking any other person, please pardon the oversight."

"This book provides a complete alphabetical listing of all 'monsters' encountered in the various works which comprise the Advanced Dungeons & Dragons game system. It is an invaluable aid to players and Dungeon Masters alike!"

1977, 1978 ... 112 pages ... TSR 2009 ... ISBN 0880380527


OUT OF PRINT COLLETOR'S ITEM!

Saturday, January 30, 2010

ADVANCED DUNGEONS & DRAGONS #1 COMIC BOOK VINTAGE 1988!

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ADVANCED DUNGEONS AND DRAGONS #1 COMIC BOOK!
RARE and OUT OF PRINT. HARD TO FIND COLLECTOR'S ITEM FOR FANS OF THE FANTASY ROLE PLAYING GAME.

The first issue of a comic book published in 1988 by DC Comics and TSR.

Includes character sheets and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Guardsmen of Waterdeep, Character: Priam Agrivar, human paladin, and the Magic Item: Staff of Withering.

An ancient evil rises and once again threatens the Realms. Only a motley band of adventures can stop it now. A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the Manshaka Arena of Blood, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness.


Featuring lavish full color artwork.

THIS ITEM WAS ONLY AVAILABLE IN COMIC BOOK SPECIALTY SHOPS AND CANNOT BE FOUND IN ANY MASS MARKET RETAIL OUTLET.

"THE GATHERING"

Friday, January 29, 2010

FORGOTTEN REALMS #1 COMIC BOOK DUNGEONS & DRAGONS AD&D!

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ADVANCED DUNGEONS AND DRAGONS

FORGOTTEN REALMS #1 COMIC BOOK!
RARE and OUT OF PRINT. HARD TO FIND COLLECTOR'S ITEM FOR FANS OF THE FANTASY ROLE PLAYING GAME.

The first issue of a comic book published in 1989 by DC Comics and TSR.

Forgotten Realms was a marriage of sword and sorcery, one of the many comics produced in conjunction with TSR games (the makers of Advanced Dungeons & Dragons).

Forgotten Realms takes place in a fantasy Middle Ages populated by elves, dwarves, humans, and assorted mystical creatures. This comic follows a group of explorers whose number includes a wizened old mage, a greedy dwarfish thief, an erstwhile paladin cursed with a drinking problem, and more. Bound together by a love of adventure, they take on evil and seek their fortune.


Featuring lavish full color artwork.

THIS ITEM WAS ONLY AVAILABLE IN COMIC BOOK SPECIALTY SHOPS AND CANNOT BE FOUND IN ANY MASS MARKET RETAIL OUTLET.

Saturday, November 14, 2009

AD&D FORGOTTEN REALMS LANDS OF INTRIGUE CAMPAIGN BOXSET

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ADVANCED DUNGEONS AND DRAGONS

Lands of Intrigue TSR 1159

Forgotten Realms Campaign Expansion Boxset!
OUT OF PRINT. HARD TO FIND COLLECTOR'S ITEM.

Lands of Intrigue is a boxed set accessory for AD&D 2nd edition

* Publisher: Wizards of the Coast (September 23, 1997)
* Language: English
* ISBN-10: 0786906979
* ISBN-13: 978-0786906970
* Product Dimensions: 12 x 9.5 x 1 inches



Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerûn.

Developed from out–of–print material originally found in FR3 Empires of the Sands, this expansion provices more than 150 pages of new information. What's inside:
# Book One: Tethyr (96 pages) presents the many facets of Tethyr, from its origin as an elven homeland through its rise and fall as a human nation and up to its recent restoration from anarchy. While this growing realm is now the sagest fo the Lands of Intrigue, it was onde the seat of the malevolent Empire of Shoon – whose influence still haunts the golden plains in the form of roving monsters, wandering ghosts, and the terrors of times past.
# Book Two: Amn (64 pages) collates all that is Amn – or, as some call it, the Coinland. Money is this ocuntry's lifeblood, whether gleaned from the trade along the Sword Coast ot eht far–off colonies of New Amn. However, a dark dawn has risen on those whose eyes see no further than their ledgers and coin stacks....
# Book Three: Erlkazar & Folk of Intrigue (32 pages) reveals the formerly undocumented domain of Erlkazar, east of Tethyr – an area ready to be fleshed out by DMs to suit their individual campaigns. Book Three also holds the secrets of the hidden powers of the South, such as the Cowled Wizards, theKnights of the Shield, the Shadow Thieves, and the undead sorcerers of the Twisted Rune.
# Two poster maps detail the Lands of Intrigue, the Pirate Isles of the Nelanther, and the center of the long–dead Shoon Empire, the monster–riddled ruins of Shoonach.
# More than a dozen additional maps depict all the cities of AAmn and Tethyr, as well as the distant Maztican colonies.

Sunday, September 27, 2009

ADVANCED DUNGEONS & DRAGONS MONSTER MANUAL II AD&D OOP!

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Official ADVANGED DUNGEONS & DRAGONS MONSTER MANUAL II

Item Code: #2016
Title: Monster Manual II
Type: Accessory
Author: Gary Gygax
Published: 1983
Format: 160-page perfect-bound hardback book

"the most complete alphabetical listing and description of the latest AD&D game creatures"

"A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts."

1983 ... 160 pages ... TSR 2016 ... ISBN 0880380314

OUT OF PRINT COLLETOR'S ITEM!

ADVANCED DUNGEONS & DRAGONS DUNGEON MASTERS GUIDE 2ND EDITION AD&D!

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Official AD&D Dungeon Masters Guide

Item Code: #2100
Title: Dungeon Master's Guide
Type: Core Rulebook
Published: 1989
Format: 192-page perfect-bound hardback book

"all the information you need to referee your ADVANCED DUNGEONS & DRAGONS game is in this book."

This is the complete guide to being an AD&D game Dungeon Master. Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience, and more!

Alongside the Players Handbook and Monster Manual, the Dungeon Masters Guide formed part of the original core rules for the AD&D game.

OUT OF PRINT COLLETOR'S ITEM!

ADVANCED DUNGEONS AND DRAGONS: DUNGEON MASTERS GUIDE AD&D!

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Official AD&D Dungeon Masters Guide
by Gary Gygax

Publisher: TSR, Inc.
Game Line: Advanced Dungeons & Dragons
Game System: Advanced Dungeons & Dragons
Product Code: TSR 2011
ISBN: 0-88038-051-9
# of Pages: 240

"all the information you need to referee your ADVANCED DUNGEONS & DRAGONS game is in this book."

Whether you're running a single adventure or masterminding a complete campaign, the Dungeon Masters Guide is the absolute best source for information. There's no need to guess the rules. You'll learn spells, monsters, travel, magic lists, and combat rules.

Alongside the Players Handbook and Monster Manual, the Dungeon Masters Guide formed part of the original core rules for the AD&D game.

The author was, of course, Gary Gygax.


"This is the Dungeon Master or referee's source to be used as an aid during AD&D™ game play. And to complement this outstanding product, we've added new cover art! This guide is ideal for intermediate through advanced players, ages 10 and up."



DUNGEON MASTERS EVERYWHERE, REJOICE! TOO LONG HAVE YOU HAD TO SUFFER ALONG WITH CRUCIAL CHARTS AND TABLES SPREAD THROUGH MANY WORKS. TOO LONG HAVE YOU HAD TO USE MAKESHIFT REFERENCES TRYING TO SOLVE THE PROBLEM. YOU NOW HAVE A COMPLETE COMPILATION OF THE MOST VALUABLE MATERIAL FOR YOUR REFEREEING, THE DUNGEON MASTERS GUIDE. HEREIN YOU WILL FIND:

COMBAT MATRICES

ENCOUNTER TABLES

MONSTER ATTACKS ALPHABETICALLY LISTED

TREASURE AND MAGIC TABLES AND DESCRIPTIONS

GEM VALUES BY TYPE

RANDOM WILDERNESS TERRAIN GENERATION

RANDOM DUNGEON GENERATION

SUGGESTIONS ON GAMEMASTERING

...AND A WHOLE LOT MORE. IT IS AN ABSOLUTE MUST FOR EVERY DUNGEON MASTER!

After more than two years since tantalizing players with the AD&D Monster Manual, Gygax finished work on his most impressive project, the Dungeon Masters Guide. Oft-criticized for its complicated rules and wordiness, the DM's Guide nevertheless has held up remarkably well over time, and is an impressive milestone in role-playing-game history.


Contents:

Preface
Credits
The Game
Approaches to Playing Advanced Dungeons & Dragons
Dice
Use of Miniatures
Aids to Playing Advanced Dungeons & Dragons
Creating the Player Characters
Generation of Ability Scores
Non-Player Characters
The Effect of Wishes on Character Ability Scores
Characteristics for Player Characters
Player Charcter Non-Professional Skills
Starting Level of Experience for Player Characters
Character Age, Aging, Disease and Death
Character Age
Aging
Unnatural Aging
Disease
Death
Character Abilities
Explanation of Abilities
Character Classes
Followers for Upper Level Player Characters
The Paladin's Warhorse
Spying
Thief Abilities
Thieves and Assassins Setting Traps
Assassins' Use of Poison
The Monster as a Player Character
Lycanthropy
Alignment
Alignment Language
Changing Alignment
Money
Player Charcter Starting Money
Player Character Expenses
Value and Reputed Properties of Gems and Jewlry
Nore Regarding the Magical Properties of Gems, Herbs, et al
Armor, Armor Class & Weapons
Types of Armor And Encumbrance
Dexterity Armor Class Bonus
Weapon Types, "TO HIT" Adjustment Note
Hirelings
Standard Hirelings
Expert Hirelings
Henchmen
Loyalty of Henchmen & Hirelings, Obedience and Morale
Time
Time in the Campaign
Time in the Dungeon
Character Spells
Day-to-Day Acquisition of Cleric Spells
Acquisition of Magic-User Spells
Acquisition of Illusionst Spells
Recovery of Spells
Spell Casting
Tribal Spell Casters
Spell Explanations
Spells: Special Commentary for Refreeing
Cleric Spells
Druid Spells
Magic-User Spells
Illusionist Spells
The Adventure
Adventures in the Outdoors
Adventures in the Air
Aerial Travel
Aerial Combat
Waterborne Adventures
Underwater Adventures
Underwater Spell Use
Travel in the Known Planes of Existence
Outdoor Movement
Infravision & Ultravision
Invisibility
Mirrors
Detection of Evil and/or Good
Listening at Doors
Combat
Encounters, Combat, and Initiative
Surprise
Encounter Reactions
Discharge Missiles
Grenade-Like Missiles
Holy/Unholy Water
Spell Casting During Melee
Magical Device Attacks
Effect of Cover on Spells and Spell-Like Powers
Monster Charm Power
Turning Undead
Counter-Affecting
Further Actions
Charge
Weapon Speed Factor
Striking to Subdue
Special "To Hit" Bonuses
Morale
Morale Scores
Morale failure
Pursuit and Evasion of Pursuit
Pursuit and Evasion in Outdoor Settings
Melee
Special Types of Attacks
Important Note Regarding "To Hit" Adjustments
Attacks with Two Weapons
Breaking off From Melee
Monks' Open Hand Melee
Actions During Combat and Similar Time-important Situations
Examples of Melee
Non-Lethal and Weaponless Combat Procedures
Combat Tables
Opponent Armor Class Descriptions
Attack Matrices
Assassins' Table for Assassinations
Attack Matrix for Monsters
Creatures Struck only by Magic
Matrix for Clerics Affecting Undead
Psionic Combat Tables
Psionic Combat Notes
Saving Throw Matrices
Saving Throws
Magic Armor and Saving Throws
Progression on the Combat Tables
Hit Points
Effects of Alcohol and Drugs
Insanity
Experience
Adjustment and Division of Experience points
Experience Value of Treasure Taken
Experience Points Value of Monsters
Special Bonus Award to Experience Points
Gaining Experience Levels
The Campaign
Climate & Ecology
Typical Inhabitants
Social Class and Rank in Advanced Dungeons & Dragons
Government Forms
Royal and Noble Titles
The Town and City Social Structure
Economics
Duties, Excises, Fees, Tariffs, Taxes, Tithes. and Tolls
Monster Populations and Placement
Placement of Monetary Treasure
Placement of Magic Items
Territory Development by Player Characters
Peasants, Serfs, and Slaves
A sample Dungeon
The First Dungeon Adventure
Non-Player Characters
Personae of Non-Player Characters
Facts
Traits
Language Determination
Special Roles of the Dungeon Master
Hiring Non-Player Characters to Cast Spells or Use Devices
Monsters and Organization
Use of Non-Human Troops
Construction and Siege

Construction Time
Siege Engines and Devices of War
Additional Attack Forms
Conducting the Game
Rolling the Dice and Control of the Game
Handling Troublesome Players
Integration of Experienced or New Players into an Existing Campaign
Multiple Characters for a Single Player
Intervention by Deities
Demi-Gods and Gods
The Ongoing Campaign
Sixguns & Sorcery
Mutants & Magic
Magical Research
Creation of Holy/Unholy Water
Spell Research
Fabrication of Magic Items, Including Potions and Scrolls
Non-Standard Magic Items
Use of Magic Items
Command Words
Crystal Balls and Scrying
Drinking Potions
Applying Oils
Potion Miscibility
Energy Draining by Undead or Device
Treasure
Random Treasure Determination
Explanations and Descriptions of Magic Items
Potions
Scrolls
Rings
Rods, et. al. (Including Staves and Wands)
Miscellaneous Magic
Artifacts and Relics
Armor and Shields
Swords
Miscellaneous Weapons

Appendices:

Appendix A: Random Dungeon Generation
-Random Dungeon Generation For Solo Play
Appendix B: Random Wilderness Terrain
Appendix C: Random Monster Encounter
-Monster Encountered Adjustment for Relative Dungeon Level
-Dungeon Random Monster Encounters
-Underwater Random Monster Encounters
-Astral & Ethereal Encounters
-Psionic Encounters
-Waterborne Random Monster Encounters
-Airborne Random Monster Encounters
-City/Town Encounters
-Magic Possessed by Encountered Creatures
Appendix D: Random Generation of Creatures from the Lower Planes
Appendix E: Alphabetical recapitulation of Monsters (with Experience Points)
Appendix F: Gambling
Appendix G: Traps
Appendix H: Tricks
Appendix I: Dungeon Dressing
Appendix J: Herbs, Spices and Medicinal Vegetables
Appendix K: Describing Magical Substances
Appendix L: Conjured Animals
Appendix M: Summoned Monsters
Appendix N: Inspirational and Educational Reading
Appendix O: Encumbrance of Standard Items
Appendix P: Creating a Party on the Spur of the Moment

Glossary
Afterword
Index